Final IK allows you to setup a character with full body IK. Full body character in VR can be tricky, but this integration should get you up and running with a pre-build FinalIK character quickly.
Installation Instructions :
After installation, you can run the demo scene that was just extracted into this directory (VRIK.unity). This scene contains a mirror and a few simple items so you can test out how IK works.
There are two version of the IK setup : 1 for 1-Handed objects, that uses one FinalIK rig, and another example that allows for two-handed objects, which uses two rigs. Make sure to inspect both so you can get a good understanding of how they work.
For hand animations to work, make sure you have a reference hand model setup and assigned. It can be helpful to turn on the reference model's mesh renderer to debug issues.
I've setup the FinalIK soldier and crash test dummy with VRIK so you can have a couple of different example to work off of
If your character is floating using VRIK, make sure to add the CharacterYOffset
component!
VRIK Documentation from RootMotion can be found here: Root Motion Docs
Please follow the Youtube video below for step-by-step instructions on how to set this up:
And check out this video by Johnny5 on how to set up FinalIK with the Hand Poser and a Mixamo model :